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Version: 1.2.0

Plugin Chains

With patent-pending technology, the transform.engine not only reboots a plugin if it crashes but it also leaves all other plugin chains unaffected.

Click add and a plugin chain will appear, with audio passing from top to bottom.

  • Name - Definable text and colour
  • Input - Select Audio input
  • Plus - Add plugins
  • Delay Compensation - Auto-align your outputs, more info here.
  • Output - Select Audio output

Five different states of your plugins:

  1. Plugin status - healthy - no icon Healthy, happy and ready to go. Plugin is processing audio.

  2. Plugin status - lightning bolt Lightning bolt- your plugin/chain is not ready yet, but it is spinning up and will be ready shortly.

  3. Plugin status - exclamation mark Exclamation mark- your plugin is in the showfile but it is not installed in plugin host environment. No audio will pass. For handy guides on installing plugins, see here! If you don't want to install the plugin, smite or delete it (see below).

  4. Plugin status - target mark Smite- this plugin is smitten: it is doing nothing (see below).

  5. Plugin status - failed icon Failed- The system has tried to get this plugin to start but has failed. Try using the 'Test Run' feature in Add/Remove plugins.

Whilst in the top tool bar, you'll see a 'DSP load' bar, to give you a live indication of how much processing power is being used by your plugins. For a more detailed look, click on it and you will be taken to the Performance tab.

Home tab with 6 chains

It's as simple as it looks, leaving you to build the perfect chain as soon as possible.

Smite

If a plugin is misbehaving, or you just decide that you wish to terminate its continued existence for the hell of it without removing it from the chain and losing its configuration, you can Smite a plugin. This will kill the plugin and unload it from the chain. Audio will be interrupted when this happens, but once smitten, the plugin will consume zero DSP resources.

Bypass

If you want to temporarily route audio around a plugin so that it bypasses the plugin's processing, you should select Bypass. The plugin will still be loaded, but audio will temporarily skip that plugin in the chain. Audio is not interrupted when you bypass/un-bypass a plugin, but the plugin will continue to consume DSP resources.

Copy/Paste Plugin State

You can use the "Copy" and "Paste" buttons in the detail pane for a Plugin Instance to copy the state of that instance to any other instance of the same type.

Move/Renumber Chains

By selecting a chain, you can either move the chain left/right, or alternatively renumber the chain.